


Since the running guy has a very large movement which makes it hard to roto the body, I have to roto each part of the body separately. So I broke the roto shapes into four parts, one spline for the head, another spline for the upper body, and two more splines for the arms and forearms.

I started with tracking the head to make it easier to roto, and then I linked the tracking information under the Roto Nodes to allow the roto shapes following with the tracking.
