Dom told me that I can use substance painter to achieve the texture I want. Last time, I tried apply the different texture for different parts of the building, but it just apply the same texture to the whole building and I didnt know how to apply different textures separately. He said that I should export each part separately from maya to substance painter. So this time I exported the same kind of the woods all together, and I exported other parts separately, and it worked.




I also found that the color of the textures showing in Maya is different than it’s in substance. I don’t know why, but I just added a aicolorcorrect node to correct the color.


free substance textures:
https://gametextures.com/freebies
I also did a rough draft of the layout of the scene.



I found two videos of how to make the wrinkles on the lanterns.



So I applied a basic fabric texture, and then I added a bitmap to project stipes on it. And I changed UV projection to Planar projection so the edges will be closing smoothly. In the youtube video, it should be cylinder projection, but there isn’t this option in my substance, so I just chose planar projection.
Now I got the wrinkles on the lantern.

I also added mesh lights inside the lanterns to make them glow.

