

I made a rough layout of how the objects and walls will be positioned in Maya. I will not model every house but only the front doors which will be showing in the camera.






These are the reference for each house in the scene, I will use them to build my alley.


I will build each house in separate maya scenes, and then import them together into one scene at the end. This is going to be my first house in the scene. I made a rough model of it, still working on the details and add more things to it.
Texture Style
https://www.artstation.com/artwork/lxmDBG


I don’t want to make it look too realistic, I found this kind of Japanese cartoon style on art station. This artist rendered in UE4, and it looks like that he painted the displacement map in Zbrush by himself. I will figure out how to achieve that.
First Building Modelling



After I’ve done the modelling, I learned how to use 3D Cut and Sew UV Tool from Youtube. It’s a very convenient tool to edit UVs. I used to be confused with UV editing, but I have a better understanding of cutting UVs now.



