I’m really interested in Japanese style streets and buildings, especially the small alleys at night. So I want to create a scene of a Japanese alley in the night. Through this project, I want to improve my 3D modeling, texturing, and lighting skills.
Moodboard








I found some works from other people did on Art Station to decide what kind of style I want for the final render. I want to create a style that it’s in between realistic and cartoonish.
The Textures

I found some detailed textures I need for the scene. All the houses will be wooden textures.
First Shot

I drew out how the lighting and the whole environment will be. The camera will move forward and go into the alley. It lasts for 6 seconds.
Second Shot

My second shot is to show the details of the alley, giving a warm atmosphere. The lanterns will be slicely swinging. The camera is static for 3 seconds.
Third Shot



This shot will be a pair of money cats on the front desk of the restaurant. The white cat will be swinging his arm back and forth. Camera is static and will last for 4 seconds.
Last Shot

This shot is to show the food. There will be a closeup of Japanses dangos and hot green tea in the scene. I want to show some closeups of the environment to build the whole atmosphere. Camera slowly zooms in for 5 seconds.
I will model the houses which are closest to the camera. I’m going to build four very detailed houses, then duplicate and modify to make more different houses and put them further away to make my alley longer. I might download some basic models of the houses and work from that, so that I can focus more on the houses that will be showing closely in the camera. My goal is to finish one textured house each week.
Time Schedule
Week 1: Referencing & Design
Week 2 – Week 5: The modeling and texture of four houses
Week 6: The Money Cat & Food
Week 7: Texturing & Animation of money cat and food
Week 8: Lighting & Test rendering
Week 9: Rendering
Week 10: Compositing