Final Render


After I rendered the sequence out, I integrated the sequence with background in Nuke.

I exported the camera in Maya as FBX and imported into Nuke. I used cylinder to project the HDRI of the sky image in 3D space.


After we rendered out, we realized that there is no depth of field in the images. I actually want to use Zdefocus to apply depth of field to the sequence. But the result turned out really bad, the edges was blurred. I don’t know if it’s because there are too much noise or the resolution is 720p. Due to the long render time, we had to render as 720p.

I also tried to add depth of field to the camera in Maya, it didn’t work at all. I changed F stop and focus distance, there was nothing changed in the render view.
Some renders with higher resolutions.




My thoughts
Since there are only three team members in our group, there wasn’t a real team leader. Honestly, our project is a little bit delayed, we don’t have a leader to really supervise the progress. I think it is actually important to have a team leader, and the leader should find out everyone’s strength and assign the correct tasks to them.
We also had a hard time to design the scenes in the beginning, because there is no actual styled elements or feature objects we can come up with. We had a small plan that we need to add mountains, water, plants. But we didn’t have a concept art or storyboard to make ourselves clear. We just searched the references and thought about what could we do to create the scenes each week. Our ideas just kept changing because we didn’t have a clear thought on the design. Obviously, some styles like Sci-fi is more easier to design. We never tried this kind of style before, we were not clear what type of elements we can place in the scene. I just realized how important it is to design the scenes first, our progress could be so much faster.