Texture




I applied the texture in Substance Painter and connected them in Maya Hypershade. In the beginning, the texture didn’t look good, and then I was told that the color space of each texture needs to be RAW except the base color, and I also need to turn on UDIM for UV Tiling Mode because I drew the textures from substance.
Next, I need to do the texture for the meters. I found this image online but I have to remove the pointer in Photoshop and remodel it in Maya. I also made a copy and changed the text for another meter, so that the two meters are not exactly the same.


