Group Project

In this project, my job was to create a CG teddy bear in Maya. I learned how to build it from simple blocks of different parts of the body separately, and then put them all together lastly. I created the legs and the body separately, and I bridged and merged the edges to merge them into one polygon. I also learnt how to manage the topology, since it’s not a regular shape, I had to cut and insert edges to make sure that there are no triangular faces.

After I’ve done the base modelling, the biggest challenge was to create the fur. I’ve never used XGen in Maya before so I had some issues with the values and attributes. The hair was not dense enough and it looked not puffy.

And then I also realised that I should create the fur on a duplicated shape of the base model, and deleted the faces on eyes, mouth, and the foot. In this way, I could avoid the fur was covered in those areas, which I don’t want to see that.

At first, I only added one Clumping in XGen so it looked not very dense, I wanted to have more clumps. After some researches and suggestions from my classmate, I figured out to add more layers of Clumpings to achieve the effects that I wanted, and also what some modifiers do and how to generate them, such as Noise and Coil. This process took lots of time just to adjust the values and wait for the test renders back and force.

Final Render

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