Maya – Week 04

We learnt a new way to create models, which is using curves and evolve from the curve shape to a polygon.

First, we drew half of the outline of the object we want by using the CV Curve Tool in the front view. And then revolved from the curve to create the polygon.

So I got a bottle like this, I was able to adjust the shape of the model by moving the curve point.

I created a plate in the same way.

We also created a curtain shape using the CV Curve Tool. First of all, I drew the outline and duplicate it, and moved it to the top. Next, I used the the Loft tool under Surface tab. I was still able to adjust the shape by moving the curve point.

Final Render

I realised that it’s very important to have lights from different direction, otherwise it would be too dark in this scene from inside.


We also learned how to paint texture in Mudbox. Before that, I modelled the fireplace in Maya, and exported as Obj file. And the brought it into Mudbox.

In Mudbox, We need to import the displacement and the diffuse of the texture photo from the add stencil button. The texture photo will be overlapped under the model. And then I started to paint over it.

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