Maya – Week 03

We learned how to make a realistic CG bread in Maya, including Modeling and texturing.

Firstly, we created a high-poly sphere , and then use the lattice tool under the Deform tab. It’s important to mention that the sphere needs to be created from Platonic Solid with cube primitive selected. I spent some time on figuring this out in the beginning.

With the lattice, we were able to drag the lattice points around to modify whatever shapes we want this sphere to be. This is how the bread’s shape were made.

Secondly, we need to apply texture to the model. So we cut and sew the UVs in UV Editor.

After I corrected the UV, we moved on to apply the bread textures. I learned hoe to use Sculpt Tool to sculpt on the model to modify the shape and make it look not flat.

Next, we need to create a loaf from the copy of the first bread we made. I created a high-poly cube and place it where I want the loaf to be cut. And then I used the Difference Tool from Boolean under the Mesh tab.

After I cut the UV, I applied another texture to the front mesh of the loaf.

Sometimes we will need to modify the photo of the texture in Photoshop to match with the UV, that makes it easier to align the UV in Maya.

I used the same way how I cut the loaf with the Difference Tool to create this slice of the loaf.

Lastly, I created a plane and applied wood texture on it. I put everything together and rendered out in Arnold renderer.

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